Returns all entities of the specified type (or types) at the specified position, in the given range and dimension.
Example
// Returns all players and vehicles in a range equal to 3 and dimension equal to 0 const playersAndVehicles = alt.getEntitiesInRange( alt.Vector3.zero,// position 3.0,// range 0,// dimension alt.BaseObjectFilterType.Player | alt.BaseObjectFilterType.Vehicle, ); // Returns players in a range equal to 3 and dimension equal to 0 const players = alt.getEntitiesInRange( alt.Vector3.zero,// position 3.0,// range 0,// dimension alt.BaseObjectFilterType.Player, );
Returns all entities of the specified type (or types) at the specified position, in the given range and dimension.
Example