constPedConfigFlag
Index
Enumeration Members
- AICanDrivePlayerAsRearPassenger
- AIDriverAllowFriendlyPassengerSeatEntry
- ActivateRagdollFromMinorPlayerContact
- AllowAutoShuffleToDriversSeat
- AllowContinuousThreatResponseWantedLevelUpdates
- AllowLockonToFriendlyPlayers
- AllowMeleeReactionIfMeleeProofIsOn
- AllowMissionPedToUseInjuredMovement
- AllowNearbyCoverUsage
- AllowPlayerToInterruptVehicleEntryExit
- AllowTaskDoNothingTimeslicing
- AllowToBeTargetedInAVehicle
- AllowedToDetachTrailer
- Alpha
- AlwaysLeaveTrainUponArrival
- AlwaysRespondToCriesForHelp
- AlwaysSeeApproachingVehicles
- ArrestResult
- AttachedToVehicle
- AvoidTearGas
- AvoidanceIgnoreAll
- AvoidanceIgnoreGroup1
- AvoidanceIgnoreWeirdPedBuffer
- AvoidanceIgnoredByAll
- AvoidanceMemberOfGroup1
- BeingDeleted
- BlockAutoSwapOnWeaponPickups
- BlockDispatchedHelicoptersFromLanding
- BlockDroppingHealthSnacksOnDeath
- BlockNonTemporaryEvents
- BlockPedFromTurningInCover
- BlockWeaponSwitching
- BlocksPathingWhenDead
- BroadcastRepondedToThreatWhenGoingToPointShooting
- BumpedByPlayer
- CanActivateRagdollWhenVehicleUpsideDown
- CanAttackFriendly
- CanAttackNonWantedPlayerAsLaw
- CanBeAgitated
- CanBeArrested
- CanBeIncapacitated
- CanDiveAwayFromApproachingVehicles
- CanFlyThruWindscreen
- CanPerformArrest
- CanPerformUncuff
- CanPlayInCarIdles
- CanPunch
- CanSayFollowedByPlayerAudio
- CheckLoSForSoundEvents
- CheckLockedBeforeWarp
- ClimbedShiftedFence
- CowerInsteadOfFlee
- DiesWhenRagdoll
- DisableAutoEquipHelmetsInBikes
- DisableBlindFiringInShotReactions
- DisableBloodPoolCreation
- DisableClosingVehicleDoor
- DisableDeepSurfaceAnims
- DisableEvasiveDives
- DisableEventInteriorStatusCheck
- DisableExitToSkyDive
- DisableExplosionReactions
- DisableForcedEntryForOpenVehiclesFromTryLockedDoor
- DisableHelmetArmor
- DisableHomingMissileLockForVehiclePedInside
- DisableHomingMissileLockon
- DisableHurt
- DisableInjuredCryForHelpEvents
- DisableJumpingFromVehiclesAfterLeader
- DisableLadderClimbing
- DisableLockonToRandomPeds
- DisableMelee
- DisablePanicInVehicle
- DisablePedAvoidance
- DisablePedConstraints
- DisablePlayerLockon
- DisablePoliceInvestigatingBody
- DisablePotentialToBeWalkedIntoResponse
- DisablePropKnockOff
- DisableReticuleFixedLockon
- DisableShockingDrivingOnPavementEvents
- DisableShockingEvents
- DisableStartingVehicleEngine
- DisableStoppingVehicleEngine
- DisableTakeOffScubaGear
- DisableTalkTo
- DisableTurretOrRearSeatPreference
- DisableUnarmedDrivebys
- DisableVehicleCombat
- DisableWantedHelicopterSpawning
- DisableWeirdPedEvents
- DisableWritheShootFromGround
- DoNothingWhenOnFootByDefault
- DodgedPlayer
- DontActivateRagdollFromBulletImpact
- DontActivateRagdollFromElectrocution
- DontActivateRagdollFromExplosions
- DontActivateRagdollFromFire
- DontActivateRagdollFromVehicleImpact
- DontActivateRagdollOnVehicleCollisionWhenDead
- DontBehaveLikeLaw
- DontBlip
- DontBlipCop
- DontBlipNotSynced
- DontChangeTargetFromMelee
- DontClearLocalPassengersWantedLevel
- DontCryForHelpOnStun
- DontDropJetpackOnDeath
- DontEnterLeadersVehicle
- DontEnterVehiclesInPlayersGroup
- DontHitVehicleWithProjectiles
- DontInfluenceWantedLevel
- DontLeaveCombatIfTargetPlayerIsAttackedByPolice
- DontLeaveVehicleIfLeaderNotInVehicle
- DontRespondToRandomPedsDamage
- DontShoutTargetPosition
- DontShuffleInVehicleToMakeRoom
- DontTakeOffHelmet
- DrownsInWater
- EdgeDetected
- EnableWeaponBlocking
- EquipJetpack
- FallsLikeAircraft
- FiresDummyRockets
- FlamingFootprints
- ForceBlipSecurityPedsIfPlayerIsWanted
- ForceDeepSurfaceCheck
- ForceExitToSkyDive
- ForceHelmetVisorSwitch
- ForceIgnoreMaxMeleeActiveSupportCombatants
- ForceInitialPeekInCover
- ForcePedLoadCover
- ForcePedToBeDragged
- ForcePedToFaceLeftInCover
- ForcePedToFaceRightInCover
- ForcePoseCharacterCloth
- ForceRagdollUponDeath
- ForceReload
- ForceSkinCharacterCloth
- ForceStandardBumpReactionThresholds
- ForceThreatResponseToNonFriendToFriendMeleeActions
- ForcedAim
- ForcedToStayInCover
- ForcedToUseSpecificGroupSeatIndex
- FreezePosition
- GeneratesSoundEvents
- GetOutBurningVehicle
- GetOutUndriveableVehicle
- GiveWeaponOnGetup
- GoOnWithoutVehicleIfItIsUnableToGetBackToRoad
- HasBareFeet
- HasBeenInArmedCombat
- HasBrandishedWeapon
- HasClothCollisionBounds
- HasEstablishedDecoy
- HasHelmet
- HasHighHeels
- HasHurtStarted
- HasReserveParachute
- IgnoreBeingOnFire
- IgnoreInteriorCheckForSprinting
- IgnoreLegIkRestrictions
- IgnoreNetSessionFriendlyFireCheckForAllowDamage
- IgnorePedTypeForIsFriendlyWith
- IgnoreSeenMelee
- IgnoredByAutoOpenDoors
- InVehicle
- IsAgitated
- IsAimingGun
- IsAnkleCuffed
- IsArresting
- IsClimbingLadder
- IsDecoyPed
- IsDrunk
- IsDuckingInVehicle
- IsHandCuffed
- IsHoldingProp
- IsHolsteringWeapon
- IsInCluster
- IsInCustody
- IsInTheAir
- IsInjured
- IsInjured2
- IsNotRagdollAndNotPlayingAnim
- IsOnGround
- IsOnStairs
- IsScuba
- IsShooting
- IsSitting
- IsSkiing
- IsSniperScopeActive
- IsSwimming
- IsSwitchingHelmetVisor
- IsSwitchingWeapon
- JustGetsPulledOutWhenElectrocuted
- KeepRelationshipGroupAfterCleanUp
- KeepTargetLossResponseOnCleanup
- KeepWeaponHolsteredUnlessFired
- KillWhenTrapped
- KilledByStealth
- KilledByTakedown
- Knockedout
- LawPedsCanFleeFromNonWantedPlayer
- LawWillOnlyAttackIfPlayerIsWanted
- ListensToSoundEvents
- LowerPriorityOfWarpSeats
- MeleeCombat
- MutableForcedAim
- NeverLeaveTrain
- NeverLeavesGroup
- NeverReactToPedOnRoof
- NmMessage466
- NoCollision
- NoCriticalHits
- NoPedMelee
- NoWrithe
- NotAllowedToJackAnyPlayers
- OnMount
- OnStairSlope
- OnlyAttackLawIfPlayerIsWanted
- OnlyRequireOnePressToExitVehicle
- OnlyUpdateTargetWantedIfSeen
- OnlyUseForcedSeatWhenEnteringHeliInGroup
- OnlyWritheFromWeaponDamage
- PedIgnoresAnimInterruptEvents
- PedsJackingMeDontGetIn
- PhoneDisableCameraAnimations
- PhoneDisableTalkingAnimations
- PhoneDisableTextingAnimations
- PlayerCanJackFriendlyPlayers
- PlayerIsWeird
- PlayerPreferFrontSeatMP
- PlayersDontDragMeOutOfCar
- PreventAllMeleeTaunts
- PreventAutoShuffleToDriversSeat
- PreventAutoShuffleToTurretSeat
- PreventDraggedOutOfCarThreatResponse
- PreventPedFromReactingToBeingJacked
- PreventReactingToSilencedCloneBullets
- PreventUsingLowerPrioritySeats
- PreventVehExitDueToInvalidWeapon
- PutOnMotorcycleHelmet
- RagdollingOnBoat
- RemoveDeadExtraFarAway
- RidingTrain
- RunFromFiresAndExplosions
- ShootingAnimFlag
- ShouldChargeNow
- ShouldFixIfNoCollision
- ShoutToGroupOnPlayerMelee
- Shrink
- SlopeDetected
- StairsDetected
- StayInDefensiveAreaWhenInVehicle
- SuperDead
- SwatHeliSpawnWithinLastSpottedLocation
- TeleportToLeaderVehicle
- ThisPedIsATargetPriorityForAI
- TreatAsPlayerDuringTargeting
- TreatDislikeAsHateWhenInCombat
- TreatNonFriendlyAsHateWhenInCombat
- UpperBodyDamageAnimsOnly
- UseGoToPointForScenarioNavigation
- UseKinematicModeWhenStationary
- UseLockpickVehicleEntryAnimations
- UseNormalExplosionDamageWhenBlownUpInVehicle
- UseReserveParachute
- UseSloMoBloodVfx
- UseTargetPerceptionForCreatingAimedAtEvents
- UsingCoverPoint
- UsingScenario
- VaultFromCover
- VisibleOnScreen
- WaitForDirectEntryPointToBeFreeWhenExiting
- WaitingForPlayerControlInterrupt
- WasOnGround
- WasShooting
- WasSwimming
- WillArrestRatherThanJack
- WillCommandeerRatherThanJack
- WillJackAnyPlayer
- WillJackWantedPlayersRatherThanStealCar
- WillNotHotwireLawEnforcementVehicle
- WillTakeDamageWhenVehicleCrashes