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emitClientUnreliable

Callable

  • emitClientUnreliable<K>(player: Player | Player[], eventName: K, ...args: Parameters<ICustomServerClientEvent[K]>): void
  • emitClientUnreliable<K>(player: Player | Player[], eventName: Exclude<K, never>, ...args: any[]): void

  • Emits specified event to specific client.

    Remarks

    Unreliable event should be used when you don’t need to be sure that event will be received by client.


    Type parameters

    • K: never