@altv/types-serverFunctionsemitClientUnreliableemitClientUnreliable CallableemitClientUnreliable<K>(player: Player | Player[], eventName: K, ...args: Parameters<ICustomServerClientEvent[K]>): voidemitClientUnreliable<K>(player: Player | Player[], eventName: Exclude<K, never>, ...args: any[]): voidEmits specified event to specific client.Remarks Unreliable event should be used when you don’t need to be sure that event will be received by client.Type parametersK: never
Emits specified event to specific client.
Remarks
Unreliable event should be used when you don’t need to be sure that event will be received by client.