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Branch: Development

IVehicleHandling

Vehicle handling, which affects how vehicle responds and reacts to the inputs of a driver. This handling applies to particular vehicle instance, as opposed to the HandlingData.

Remarks

Changes will be reflected only on a particular instance of the vehicle. On creation, model handling will be used as a base and changed properties will be added on top of it.

Index

Properties

acceleration

acceleration: number

antiRollBarBiasFront

antiRollBarBiasFront: number

antiRollBarBiasRear

antiRollBarBiasRear: number

antiRollBarForce

antiRollBarForce: number

brakeBiasFront

brakeBiasFront: number

brakeBiasRear

brakeBiasRear: number

brakeForce

brakeForce: number

camberStiffness

camberStiffness: number

centreOfMassOffset

centreOfMassOffset: Vector3

clutchChangeRateScaleDownShift

clutchChangeRateScaleDownShift: number

clutchChangeRateScaleUpShift

clutchChangeRateScaleUpShift: number

collisionDamageMult

collisionDamageMult: number

damageFlags

damageFlags: number

deformationDamageMult

deformationDamageMult: number

downforceModifier

downforceModifier: number

driveBiasFront

driveBiasFront: number

driveInertia

driveInertia: number

driveMaxFlatVel

driveMaxFlatVel: number

engineDamageMult

engineDamageMult: number

handBrakeForce

handBrakeForce: number

handlingFlags

handlingFlags: number

readonlyhandlingNameHash

handlingNameHash: number

inertiaMultiplier

inertiaMultiplier: Vector3

initialDragCoeff

initialDragCoeff: number

initialDriveForce

initialDriveForce: number

initialDriveGears

initialDriveGears: number

initialDriveMaxFlatVel

initialDriveMaxFlatVel: number

lowSpeedTractionLossMult

lowSpeedTractionLossMult: number

mass

mass: number

modelFlags

modelFlags: number

monetaryValue

monetaryValue: number

oilVolume

oilVolume: number

percentSubmerged

percentSubmerged: number

percentSubmergedRatio

percentSubmergedRatio: number

petrolTankVolume

petrolTankVolume: number

rollCentreHeightFront

rollCentreHeightFront: number

rollCentreHeightRear

rollCentreHeightRear: number

seatOffsetDistX

seatOffsetDistX: number

seatOffsetDistY

seatOffsetDistY: number

seatOffsetDistZ

seatOffsetDistZ: number

steeringLock

steeringLock: number

steeringLockRatio

steeringLockRatio: number

suspensionBiasFront

suspensionBiasFront: number

suspensionBiasRear

suspensionBiasRear: number

suspensionCompDamp

suspensionCompDamp: number

suspensionForce

suspensionForce: number

suspensionLowerLimit

suspensionLowerLimit: number

suspensionRaise

suspensionRaise: number

suspensionReboundDamp

suspensionReboundDamp: number

suspensionUpperLimit

suspensionUpperLimit: number

tractionBiasFront

tractionBiasFront: number

tractionBiasRear

tractionBiasRear: number

tractionCurveLateral

tractionCurveLateral: number

tractionCurveLateralRatio

tractionCurveLateralRatio: number

tractionCurveMax

tractionCurveMax: number

tractionCurveMaxRatio

tractionCurveMaxRatio: number

tractionCurveMin

tractionCurveMin: number

tractionCurveMinRatio

tractionCurveMinRatio: number

tractionLossMult

tractionLossMult: number

tractionSpringDeltaMax

tractionSpringDeltaMax: number

tractionSpringDeltaMaxRatio

tractionSpringDeltaMaxRatio: number

unkFloat1

unkFloat1: number

unkFloat2

unkFloat2: number

unkFloat4

unkFloat4: number

unkFloat5

unkFloat5: number

weaponDamageMult

weaponDamageMult: number

Methods

isModified

  • isModified(): boolean
  • Indicates whether vehicle handling was modified.

reset

  • reset(): void
  • Resets the vehicle handling back to a model handling.