IVehicleHandling
Index
Properties
- acceleration
- antiRollBarBiasFront
- antiRollBarBiasRear
- antiRollBarForce
- brakeBiasFront
- brakeBiasRear
- brakeForce
- camberStiffness
- centreOfMassOffset
- clutchChangeRateScaleDownShift
- clutchChangeRateScaleUpShift
- collisionDamageMult
- damageFlags
- deformationDamageMult
- downforceModifier
- driveBiasFront
- driveInertia
- driveMaxFlatVel
- engineDamageMult
- handBrakeForce
- handlingFlags
- handlingNameHash
- inertiaMultiplier
- initialDragCoeff
- initialDriveForce
- initialDriveGears
- initialDriveMaxFlatVel
- lowSpeedTractionLossMult
- mass
- modelFlags
- monetaryValue
- oilVolume
- percentSubmerged
- percentSubmergedRatio
- petrolTankVolume
- rollCentreHeightFront
- rollCentreHeightRear
- seatOffsetDistX
- seatOffsetDistY
- seatOffsetDistZ
- steeringLock
- steeringLockRatio
- suspensionBiasFront
- suspensionBiasRear
- suspensionCompDamp
- suspensionForce
- suspensionLowerLimit
- suspensionRaise
- suspensionReboundDamp
- suspensionUpperLimit
- tractionBiasFront
- tractionBiasRear
- tractionCurveLateral
- tractionCurveLateralRatio
- tractionCurveMax
- tractionCurveMaxRatio
- tractionCurveMin
- tractionCurveMinRatio
- tractionLossMult
- tractionSpringDeltaMax
- tractionSpringDeltaMaxRatio
- unkFloat1
- unkFloat2
- unkFloat4
- unkFloat5
- weaponDamageMult
Methods
Properties
acceleration
antiRollBarBiasFront
antiRollBarBiasRear
antiRollBarForce
brakeBiasFront
brakeBiasRear
brakeForce
camberStiffness
centreOfMassOffset
clutchChangeRateScaleDownShift
clutchChangeRateScaleUpShift
collisionDamageMult
damageFlags
deformationDamageMult
downforceModifier
driveBiasFront
driveInertia
driveMaxFlatVel
engineDamageMult
handBrakeForce
handlingFlags
readonlyhandlingNameHash
inertiaMultiplier
initialDragCoeff
initialDriveForce
initialDriveGears
initialDriveMaxFlatVel
lowSpeedTractionLossMult
mass
modelFlags
monetaryValue
oilVolume
percentSubmerged
percentSubmergedRatio
petrolTankVolume
rollCentreHeightFront
rollCentreHeightRear
seatOffsetDistX
seatOffsetDistY
seatOffsetDistZ
steeringLock
steeringLockRatio
suspensionBiasFront
suspensionBiasRear
suspensionCompDamp
suspensionForce
suspensionLowerLimit
suspensionRaise
suspensionReboundDamp
suspensionUpperLimit
tractionBiasFront
tractionBiasRear
tractionCurveLateral
tractionCurveLateralRatio
tractionCurveMax
tractionCurveMaxRatio
tractionCurveMin
tractionCurveMinRatio
tractionLossMult
tractionSpringDeltaMax
tractionSpringDeltaMaxRatio
unkFloat1
unkFloat2
unkFloat4
unkFloat5
weaponDamageMult
Methods
isModified
Indicates whether vehicle handling was modified.
reset
Resets the vehicle handling back to a model handling.
Vehicle handling, which affects how vehicle responds and reacts to the inputs of a driver. This handling applies to particular vehicle instance, as opposed to the HandlingData.
Remarks
Changes will be reflected only on a particular instance of the vehicle. On creation, model handling will be used as a base and changed properties will be added on top of it.